This Moray PlugIn Implements an interface to Gille Trans' Grass Include File.
Installation Instructions
Copy the mgrass.mry file into
the Povray Include directory.
Copy the .dll file into the
Moray PlugIn directory.
Copy the Plasma.tga file to
the Moray Maps directory.
Copy the .mdl file to Moray
MDL directory.
Thats all there is to it!!
I've changed the web include file name as I've modified the file to allow a Moray texture to be used instead of the default.
Known Problems:
None of the Spinners have a suitable
limit.
There is no on screen indication that an object has grass attached
to it.
See the readme.txt file.
Gilles Tran is @
tran@inapg.inra.fr
Known Features:
The Moray objects shown on screen only approximate the Grass that the include file creates, this is because Gilles uses a random number to modify the Grass.
If you do find any bugs/features or would like more features added or have a comment on the implementation then you can e-mail me @
keithh@totalise.co.uk
The newest version of the Grass PlugIn will always be available @
http://users.zetnet.co.uk/keithh
The link at the bottom of the Povray page should allow anyone to download it.
Many thanks to Lutz for Moray, Gilles for his include files, and the POV Team without which none of this would be possible.
Keith
Release History
Version 0.1b
First release.
Version 0.2b
Added trace facility for mapping grass to objects.
Version 0.3b
Fixed bug in HF output.
Version 0.4b
Fixed bug in rotation of grass and added a visable
height indicator (this also means that the bounding
box feature now works correctly - allowing faster
rendering)